So we sat down awhile ago and said, “Hey, let’s start an awesome business! We’ll have incredible escape rooms filled with fun puzzles and we’ll call ourselves ‘SideQuests’!” And then we said, “Yes! Let’s do that!” And then we asked, “So what do we need to do?”
As a designer, you don’t know who’s going to end up playing the games you craft. You need to consider your entire audience when designing!
Stories have beginnings, middles, and ends – this week we’re looking at the importance of how you start your story. We’re super fans of well-formed stories here at SideQuests!
Quest Log Fridays returns with a look at puzzle design from an escape-room point of view. What is a puzzle? What makes a puzzle work for an escape room? Join us every Friday for a look into the brains behind SideQuests!
Every Wednesday we have our Just for Fun feature which brings you an interesting distraction to help you get through your midweek blues. Join us this week for a feature on classic riddles!
It’s full out construction mode here at SideQuests HQ. We’ve got tablesaws whirring, test boards blinking, paintbrushes swishing, and all sorts of curious things being built!
You have a quest! Have YOU ever been to an escape room and wish something had been different? Ended up being super hyper about it afterwards? Or ranted about it for a good long time? Well, we actually want to hear from you! Oh, and we have something to give you…
This week, we’re featuring a TED Talk by Scott Kim, a prolific puzzle designer. He talks about his beginnings in designing puzzles, what he thinks puzzles should be, and a few of his personal favourites.
Today’s development post takes a break from the tech-heavy stuff like last Monday’s post. Instead, we join you, the hero, with your story already in progress…
People on the internet, meet SideQuests founders! SideQuests founders, meet the people of the wooorld!!!