All posts filed under “Quest Log

Updates from the team and what’s going with SideQuests as a whole.

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Extra Credits: Playtesting

We at SideQuests have been hard at work building our rooms and getting them closer to their FINAL FORM (TM)! Every day, more and more puzzles are getting wired up and more importantly – tested. However, that’s different from playtesting which is what we’d like to talk about today!

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It’s Alive!

 

So you’ve decided to create an escape room. You’ve got some puzzles in mind. You have some electronics schematics sketched out. Your game flow and pathing seem workable. You know the space your escape room will inhabit and what structural tweaks and changes it might need to make it functional. You’re totally set, right? Wrong!