Since we quietly opened our doors in September, we’ve gotten feedback from customers and fans that it isn’t exactly clear how our room endings work. So! We’d like to fix this. We’ll take a look at a sample escape room and see…
Just so everyone knows: online booking is now open for business! If you haven’t heard, our online booking system is now available and open for you guys to reserve your play times! If you have any troubles with it, you can always…
So our mural arrived this week!
We at SideQuests have been hard at work building our rooms and getting them closer to their FINAL FORM (TM)! Every day, more and more puzzles are getting wired up and more importantly – tested. However, that’s different from playtesting which is what we’d like to talk about today!
Happy Friday folks! Today we’re going to be short on the words because we’re burning the midnight oil at SideQuests HQ. We’ve got a little bit of a sneak peek into the building of Uncle for you!
… And you thought doing homework was a thing of the past! Ha!
It’s an oldie, but a goodie – it’s Valve’s Portal and Portal 2! Today we’re chatting about it in a roundtable format and looking at some specific aspects of puzzle design.
Happy Friday! We’re ending our week with return to the topic of escape room theming and design, and what it takes to transform a space into an immersive adventure.
Hello readers! We’re back to mirror-box one last time to talk about the process of actually building and more importantly, refining it.
So you’ve decided to create an escape room. You’ve got some puzzles in mind. You have some electronics schematics sketched out. Your game flow and pathing seem workable. You know the space your escape room will inhabit and what structural tweaks and changes it might need to make it functional. You’re totally set, right? Wrong!