All posts tagged “design

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Endings

Since we quietly opened our doors in September, we’ve gotten feedback from customers and fans that it isn’t exactly clear how our room endings work. So! We’d like to fix this. We’ll take a look at a sample escape room and see…

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Online Booking is OPEN!

Just so everyone knows: online booking is now open for business! If you haven’t heard, our online booking system is now available and open for you guys to reserve your play times! If you have any troubles with it, you can always…

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Extra Credits: Playtesting

We at SideQuests have been hard at work building our rooms and getting them closer to their FINAL FORM (TM)! Every day, more and more puzzles are getting wired up and more importantly – tested. However, that’s different from playtesting which is what we’d like to talk about today!

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UNCLE: Teaser

Happy Friday folks! Today we’re going to be short on the words because we’re burning the midnight oil at SideQuests HQ. We’ve got a little bit of a sneak peek into the building of Uncle for you!

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It’s Alive!

 

So you’ve decided to create an escape room. You’ve got some puzzles in mind. You have some electronics schematics sketched out. Your game flow and pathing seem workable. You know the space your escape room will inhabit and what structural tweaks and changes it might need to make it functional. You’re totally set, right? Wrong!