Just so everyone knows: online booking is now open for business! If you haven’t heard, our online booking system is now available and open for you guys to reserve your play times! If you have any troubles with it, you can always…
We at SideQuests have been hard at work building our rooms and getting them closer to their FINAL FORM (TM)! Every day, more and more puzzles are getting wired up and more importantly – tested. However, that’s different from playtesting which is what we’d like to talk about today!
… And you thought doing homework was a thing of the past! Ha!
It’s an oldie, but a goodie – it’s Valve’s Portal and Portal 2! Today we’re chatting about it in a roundtable format and looking at some specific aspects of puzzle design.
Hello readers! We’re back to mirror-box one last time to talk about the process of actually building and more importantly, refining it.
Dear readers. We have the results of our poll to share with you! As well, we also have a small tidbit of mind-bogglingness for your Wednesday enjoyment. Cheers!
So you’ve decided to create an escape room. You’ve got some puzzles in mind. You have some electronics schematics sketched out. Your game flow and pathing seem workable. You know the space your escape room will inhabit and what structural tweaks and changes it might need to make it functional. You’re totally set, right? Wrong!
Are you curious about how our Mystery of the Mirror Box worked? Today, we’re going to give you an inside peek into the design and the process behind the final product!
As a designer, you don’t know who’s going to end up playing the games you craft. You need to consider your entire audience when designing!
Stories have beginnings, middles, and ends – this week we’re looking at the importance of how you start your story. We’re super fans of well-formed stories here at SideQuests!