… And you thought doing homework was a thing of the past! Ha!
So you’ve decided to create an escape room. You’ve got some puzzles in mind. You have some electronics schematics sketched out. Your game flow and pathing seem workable. You know the space your escape room will inhabit and what structural tweaks and changes it might need to make it functional. You’re totally set, right? Wrong!
Are you curious about how our Mystery of the Mirror Box worked? Today, we’re going to give you an inside peek into the design and the process behind the final product!
Quest Log Fridays returns with a look at puzzle design from an escape-room point of view. What is a puzzle? What makes a puzzle work for an escape room? Join us every Friday for a look into the brains behind SideQuests!
You have a quest! Have YOU ever been to an escape room and wish something had been different? Ended up being super hyper about it afterwards? Or ranted about it for a good long time? Well, we actually want to hear from you! Oh, and we have something to give you…
People on the internet, meet SideQuests founders! SideQuests founders, meet the people of the wooorld!!!